Sephirian Fair
0uter.Heaven Proficiency V.
138
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Posted - 2013.11.25 15:39:00 -
[1] - Quote
Korvin Lomont wrote:DUST Fiend wrote:It never made any sense that it was CQC in the first place.
Give it more range, give it a longer spin up time, a bit more overheat, then buff its damage a tad and get it to apply its damage within the aiming circle and not just the center dot.
Bam, medium range suppressive weapon that allows the heavy to dictate his engagement, though leaves it weak to surprise CQC attacks.
HMG as a CQC weapon = lolwut? Well you have a point here. CCP sometimes design weapons in a surprising way. Well I think if they fix the damage in a way its applied within the aiming circle and not just the center dot the damage is fine as more bullets would hit. And the DPS would be much closer to the DPS on paper.
Well, it is in part to their inexperience with FPS games in general. We've been playing FPS games for years and we know what kind of weapons are best where. A high damage, slow rate of fire AR, with short range is NOT a good weapon (Breach AR.) Slow RoF and High Damage doesn't make a good CQC weapon unless it does shot gun damage. If it doesn't, it is trash. Typically why we see High RoF/Low Damage weapons be the best for CQC, is because those statistics work in CQC.
The HMG is another example where is the Heavy Suit is deemed, "Point-Defense" but CCP doesn't understand what Point-Defense is. Point Defense is what the Tact AR is and what the Rail Rifle will be. Point Defense is about not letting them get in close. The HMG doesn't perform that and with the Zero Spread bug it has, it is an incredibly difficult weapon to use in a tracking shooter. It should have instead been set-up like a bipod LMG ala BF series, where is could perform its point-defense role effectively, but it doesn't do any of that. Compound that with the bug, a great deal of Heavies have moved on to AR's and SCR's.
A great deal of the "odd-ball" scenarios we see are because of a lack of general experience in FPS games. The Rail Rifle might be the next example of this with it's great range/damage with an extremely tight hip fire. Just something about that screams, NO! BAD! STOP! I just keep thinking back to using the G3 Battle Rifle in Bad Company 2 and remembering a fairly large hip fire reticule. If it had tight hip fire, good grief... It would've been a monster. Perhaps things will be different compared to a low health (But higher than today's norm.) shooter and a high health tracking shooter. But I'm doubtful. |